Bioshock Infinite is one of the most enjoyable experiences I’ve had with video games in a while. Aesthetically it is one of the most lovingly crafted game worlds, with professionalism in design throughout and attention to the tiniest of interactions.
Elizabeth is a female protagonist to be proud of, and one that doesn’t require you to escort her or keep her alive. She’ll toss you ammo and health when you need it, and she’ll stare out of a window in an abandoned house while you pillage it for precious supplies. She’ll take a seat when a bench is nearby and lean against the bannister before you ascend the stairs. She is not a love interest, and there are no jokes, analgoies or plot points about her being a woman at all. She’s portrayed as a human being, and perhaps one with more power than meets the eye - but never does her actions remove her from her humanity.
The gameplay is solid enough, it’s a vehicle to keep the ride moving. It’s engaging, fun, and violent. You have magic that the world calls Vigors, and mana called Salts, and nothing feels quite as good in the game as blasting a foe with a flock of crows and then gunning them down with a shotgun. The gameplay could’ve been more fleshed out, but that focus might have meant less emphasis on the superb graphic and aural design throughout the world of Columbia.
Bioshock Infinite is a grand story of science fiction weaved in with evil, good, and everything in between. It champions the heretic, yet points out the similarities between him and a man of God. It’ll define time travel, and alterante universes in a way that might make your head spin, but it won’t betray you or trick your expectations with outrageous plot twists. Oh - and don’t worry - it’ll twist.
The hype is to be believed, and lovers and haters of games should take note. If there is one game you play to show you where video games are today; I think Bioshock Infinite is a fine canidate.